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Gamemaker studio 2 alarms4/2/2023 ![]() For example, if a bullet hits the boss, deduct from the boss’s hp, and then destroy the bullet object. Make sure that if the event does not belong to the boss, then you set the “applies to” field to either other (for other objects’ collision events) or object (for some other event make sure you select the boss object).Īs a side note, if a specific object damages the boss, make sure you destroy it after it touches the boss so the boss doesn’t get hit continuously. So if bosshealth already has 10 inside it, and you add -1, you get 9 (one less than ten, which is exactly what you want). Checking the relative box tells GM to add the number you typed to whatever is already inside the variable. Type in “bosshealth” for the name, but this time, put -1 for the value and check the “relative” box. Go to that event, whatever it may be, and in it once again place the “set variable” action. So in the event where your boss “gets hit” (perhaps in a collision event with the player’s bullet object? when the player jumps on top of the boss? when the boss runs into a wall? etc.), we should subtract 1 from bosshealth. Of course, we want the hp to drop every time the boss is hit. Note, that because the boss object made this variable, it will normally only work inside the boss object. Call the variable “bosshealth” and give it a value of 10. We want to use a variable to give the boss some health, so place this action in the create event of your boss. Inside this action, you specify the variable’s name and the number it should hold (the “value”). To make a variable, you use this action, called “set variable”: ![]() To understand variables, you can read SoulHow to code in GML if you want, but all you really need to know at this point is that variables are like containers that you put numbers into. To do this, we need to use what’s called a variable. No boss is any good unless you have to hit it a bunch of times before it dies. All bosses are different, so instead of giving you an example for a complete boss, I will give you an example of how to make each part of a boss, from health, to health bars, to attacks. So how exactly do you make a boss? Honestly, the answer is, there is no answer. In fact, I’ll show you how to do it with actions! If you’re a code-person, fear not, because, it shouldn’t be too difficult to convert the actions to GML code. You’re in luck, because that’s what I will explain in this SoulHow guide. I have written an article about ways to improve your currently made bosses, but I seem to have omitted an article about how to actually create a boss in Game Maker. I no longer answer questions about the Game Maker tutorials on this blog I suggest you take any questions to the Game Maker Community. Welcome to Make An RPG With GameMaker Studio 2.NOTE: Comments are locked. In this course we will build an RPG consisting of commonly used features from other games. We will create a player, that will be able to run around and attack enemies. Later on we will buildĪ smart enemy that follows around your player that will be later on enhanced as the boss in the game. GameMaker Studio 2 is a great engine for building 2D RPG games since, it gives you the tools to not only produce a decent game, but also makes it easier for you to understand your own and other people's work. We will also build a world that you can explore, in the course, I leave it up to you to make the world as detailed as you want, but we will go over how to use tilemaps to build the world. ![]() This course is for intermediate GameMaker Studio 2 users. Open chests and have your players hold up the item for a couple of seconds If you are forgetful, we will recap most of the important things in GameMaker Studio 2 for an hour in the beginning.Īfter taking this course, you should know how to implement these features into your game.Ī controller object that stores data across all rooms We will use many of the features that GameMaker Studio 2 has to offer! if you already have knowledge in GameMaker Language and know how the game engine works, this course is for you. The Essential Gamemaker Functions, Concepts, and Tools Guide.GameMaker Handbook - The Ultimate Resource for Beginners.You'll receive the GameMaker Studio 2 project file for the game at the end of the course. ![]() GameMaker is software designed to make developing games easy and fun. It features a unique "Drag-and-Drop" system which allows non-programmers to make simple games. Additionally, experienced coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games.
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